ONCE Challenge Innova Entrepreneurs 2022


The ONCE Challenge Innova Entrepreneurs 2022 It is an approach and proposal to the entrepreneurial ecosystem to achieve solutions that apply to ONCE's areas of innovation.

This challenge seeks accessible technological solutions that contribute to improving the lives of blind and visually impaired people, and digitally enriching and transforming the workplace.


Improvements in the lives of affiliated people

  • Improve autonomy in daily tasks
  • Promote socialization and interpersonal relationships
  • Improve the user experience in the fields of entertainment, leisure, culture, sports and weather free

Digital transformation of the workplace

  • gesunclenurture training, knowledge and relationships in the organization
  • Contribute to the objectives in terms of institutional culture, corporate social responsibility (health, equality, sustainability, environment, etc.) or compliance through the creation of different technological tools


  1. Launch of the ONCE Innova Entrepreneurs 2022 Challenge. The Challenge will be presented on April 23 at Tifloinnova 2022, the great accessible technology fair.
  • Any visitor to Tifloinnova 2022 will be able to attend the event, until full capacity is reached, where the entire presentation of the ONCE Innova Entrepreneurs Challenge will be made and the floor will be given to various experts from the world of entrepreneurship, as well as personalities from the ONCE Social Group.
  1. Presentation of proposals. The period is now open pre-registrations In June, the proposal evaluation process will begin among all the projects presented and in July the finalist projects will be announced.
  2. Selection of winning ideas. In September the winning projects will be announced at an awards ceremony, with their subsequent start-up at the Inclusive Innovation Bootcamp.
  3. Piloting solutions. The winning companies will have the opportunity to pilot their solution in the ONCE Social Group, as long as the requirements for technical feasibility and implementation as an accessible solution are met.
  4. Dissemination of your solution 

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